Geometric Algorithms Lab

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CSE520 Computational Geometry

  1. Fixed-radius near neighbors searching
  2. Convex hulls
  3. Line segment intersection
  4. Topological lower bounds I
  5. Topological lower bounds II
  6. Planar graphs
  7. Polygons and triangulations
  8. Orthogonal range searching
  9. Segment trees
  10. Introduction to randomized incremental algorithms
  11. Point location
  12. Introduction to linear programming
  13. Seidel’s linear programming algorithm
  14. Voronoi diagrams
  15. Delaunay triangulations
  16. The lifting map
  17. Randomized incremental construction of the Delaunay triangulation
  18. Point-line duality
  19. Arrangements of lines
  20. 3SUM and reductions
  21. Geometric approximation algorithms I
  22. Geometric approximation algorithms II
  23. Quadtrees and approximate nearest neighbor searching
  24. Compressed quadtrees
  25. Shifted quadtrees
  26. Dimension reduction

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